Feel free to browse through my work

bat.flight.viz

bat.flight.viz is a real time bat flight visualization, realized as part of my bachelor thesis at the University of applied Sciences Augsburg. It is an approach to visualize scientific data to make it understandable for a broad audience. All animations are based on real motion tracking data, captured and analyzed by Rhea von Busse as part of her PhD thesis.

 

The simulation is divided into three different parts:

  • A website with information structured into different topics and a reduced simulation for each topic. The simulation is fully interactive.

  • A standalone desktop application with graphical user interface, which can be used for presentations and talks.

  • An interactive installation mode which allows visitors of an exhibition to experience the flight movement. A special designed interface makes it easy to control the simulation.

Souvi - an audiovisual installation

What do colours and shapes sound like? What do sounds and noises look like? SOUVI gets to the root of these questions by interpreting audio-visual events based on synesthesia. Luminous and vibrant lines are drawn and created on the large projection area, then analysed and exported as sounds afterwards. Source of the energy is the last drawn object. Immerse yourself in SOUVI's world!

 

Souvi was created using openFrameworks and the ofxtouch-library. The sound is generated in realtime by PureData. For details please refer to the project-website. Souvi was presented at the lab.30-exhibition 2009, the special exhibition at the museum of technology berlin 2010 and at the Hannover Messe International in April 2010. Souvi received the exceptional price award at the Art of Engineering competition 2010.

Project: Schwuffi

Schwuffi is an interactive robot, shaped like a hemisphere, pining for love. If it gets petted by people, it will raise its brightness and will start to flash in vibrant colors if it is satisfied. If you leave it alone, it will get dark and bored again, just flashing its light sometimes to attract nearby humans. To increase the chance to get fondled, it uses twitter to inform its followers.

 

Schwuffi was built using a self-made capacitive sensor and some LEDs connected to an Arduino-board. Its interface is absolutely easy to use and no buttons, wheels, toggles or anything else is required to interact with. This project was realized by Björn Gottwald and me.

lab.30 Trophy

Since 2001 the lab.30 media art laboratory has become a local spot for experimental art and interaction. The festival presents exciting and experimental art at a very high level. The lab award acknowledges artistic achievements which stand out as exceptional, especially innovative and extraordinarily creative. It supports interdisciplinary and cross-genre work, and wants to encourage experiments and transboundary approaches. The prize, 1.000.- EUR, is provided by Kulturbüro Augsburg. The jury, consisting of students from Hochschule Augsburg, develops a new trophy every year which is given to the winner in the award ceremony.

 

To reflect the CI of 2008 we created a cubic object with flashing lights attached to its bottom. The small grid produces interference with the bouncing logo when you look at it and creates a spectacular image for the viewer. The award was designed and created by Daniel Fontes, Michael Ilg and me.

wikando

According to the principle „do good and talk about it“ wikando brings projects, individuals and companies together. A great community of people who need support and people who want to support others. wikando connects them easily for experiencing commitment.

 

During my internship at ixenio GmbH, I had a significant role in developing & designing the web 2.0 platform. The platform uses leading edge technology like ajax and several APIs to communicate with different web-services. It is based on Amazon AWS for hosting, file-storage and CDN-services. All this is done with an open source framework which enables secure and rapid object orientated programming with PHP and MySQL.

 

I also developed a little newsletter-registration-game, where visitors could get their own little manikin waiting for the community to open its doors. This was done using Flash (AS3) and Flex. Every time a registered visitor came back to the front page, the manikin standing in the queue recognized its owner and waved.